I have been selected as a New Talent Fellow as part of the Expanded Performance Fellowship produced by Bristol + Bath Creative R + D.
"Innovations in technology are changing every part of the performance landscape - from how shows are made and marketed to how they are captured and distributed. VR, AR, motion capture, 5G, spatialized audio and virtual worlds are just some of the technologies changing where a performance can take place, who the audience is, and how it is experienced."
My research will be exploring the question 'How can digital techniques such as motion and volumetric capture expand on embodied and participatory live dance experiences and are these experiences engaging the LGBTQ community?'
The first phase of my research is to go out and speak to the industry: technologists, developers, producers, directors, inclusion producers, dancers, choreographers and of course audiences. I have decided to present this research in a podcast series which can be found below.
INTRODUCTION
Release Date: 20th July 2020
I introduce the podcast series, outlining my research questions and give some insight into the hows, whys and whats of my process.

NICK FELLINGHAM
Release Date: 20th July 2020
Nick, CEO of Condense Reality talks to me about: new ways volumetric capture can be broadcast live; the future of volumetric capture; the multitude of different ways this technology can be used and how customer / audience facing volumetric experiences will shape the commercial and cultural landscape.

JOSHUA PAWLOWSKI
Release Date: 27th July 2020
Joshua, environmental advocate and creator talks about the use of volumetric capture in his environmental augmented reality project Sanctuary and the technical aspects of our collaboration on virtual reality dance documentary Gimme One

MARTA DI FRANCESCO
Release Date: 04th August 2020
Marta, XR artist and creator discusses volumetric capture as a sculptural medium and how she has specialised in this medium to create her own XR dance related experiences.

TESSA RATUSZYNSKA
Release Date: 25th August 2020
Tessa, XR creator and researcher talks Avatar culture and gender roles in social digital spaces. with references to sexual assault, gender violence and Black Lives Matter movement.
References:
Turkle, S (1995) Life on Screen: Identity in the Age of the Internet, Touchstone: New York
Maharaj, C (2017) Embodiment and the Boundaries Between Us in Virtual Reality
Corts, A (2016) (Un)limited: Virtual Performance Spaces and Digital Identity, Theatre Symposium, Volume 24, 2016, pp. 113-128 (Article)

ROB EAGLE
Release Date: 1st September 2020
Rob Eagle is a PhD researcher, employing virtual reality and immersive, interactive media to documentary stories of non-cisgender lives.

PRENTICE WHITLOW
Release Date: 20th Novemeber 2020
Prentice Whitlow is a dancer with an interest in using technology to respond to and to react to dance theory.

JACK NORRIS
Release Date: 25th Novemeber 2020
Jack Norris is the managing director of Zubr, a Bristol based XR studio. Coming from a visual effects background, Zubr started researching hologram capture and mixed reality in 2014. Now they develop groundbreaking XR content including room scale VR, custom-built mixed reality viewers and augmented product showcases.

LAUREN MOFFATT
Release Date: 02nd December 2020
Lauren Moffatt is an Australian artist working between video, performance and immersive technologies. Her works, often presented in multiple forms, explore the paradoxical subjectivity of connected bodies and the friction at the frontiers between virtual and physical worlds.

Release Date: 07th December 2020
Gayatri is co-founder of NowHere Media -- a storytelling studio that views contemporary issues through a critical lens. Gayatri likes to explore taboo topics with the help of new technologies such as virtual and augmented reality. She is most excited about using VR and AR as mediums to create realities for a desirable future.

Release Date: 08th December 2020
Anca Salagean, currently commencing on an ambitious PHD as part of the arts and humanities research councils creative industries clusters programme. Anca is a graduate of psychology as part of her undergrad dissertatiion investigated the induction of body ownership over a virtual hand using ultrahaptics simulation.

Release Date: 08th January 2021
Keiken Collective are a cross-dimensional collaborative practice (Hana Omori, Isabel Ramos and Tanya Cruz), whose practice merges the physical with the digital by building online worlds and augmented realities for you to experience, often through face filters hosted on Instagram.

VOYRE brings together traditional filmmakers, game designers and programmers to create beautiful experiences in this new medium.
Release Date: 08th January 2021

A VR designer at Facebook Reality Labs; at the frontline in helping design the look feel and function of Facebook virtual experience. Her work navigates the intersection of digital and material worlds focusing on user interfaces.
Release Date: 11th January 2021

A dance artist, musician and somatic educator. Jan creates and facilitates interactive experiences through dance focussing on empathy and communication in a world of social and cultural differences.
Release Date: 12th January 2021

Chagall is an electronic music producer, songwriter, singer, performer and early adopter of the MIMU Gloves. Her practice applies and reacts to visuals to create a hyper-reality where physical sound effects are represented visually.
Release Date: 13th January 2021

Lisa May Thomas is a contemporary dance artist who has worked extensively with body-technology relations in performance-making practices. We talk about inclusion and her new project Soma.
Release Date: 27th March 2021

Harsha, a PhD researcher exploring the social & cultural impact of Immersive Storytelling XR in Bristol talks about inclusion and open source methodologies that can expand from theatre to XR.
Harshadha Balasubramanian
Release Date: 28th March 2021
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